《皇室战争》Rum Ham对于11月平衡调整质疑的说明

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题主把平衡调整信息出来后,针对某些玩家对调整的质疑,平衡调整主要负责人Rum Ham给出的回复,进行了整理,他的回复涉及到地狱塔、皇家野猪、小电车、炮车、王子、皇家巨人以及玩家们比较关系的连弩问题。

齐天小圣灵猴:石头人表示无语 发布于 2019-09-11 22:58:46

8203727:没有幽灵的说明吗,9%太多了吧 发布于 2019-09-11 22:35:56

8203727:没有幽灵的说明吗,9%太多了吧 发布于 2019-09-11 22:35:56

yta0909:之后的环境更偏向自闭了 发布于 2019-09-11 22:22:16

yta0909:之后的环境更偏向自闭了 发布于 2019-09-11 22:22:16

go追风少年欧文:为什么要削游侠 发布于 2019-09-11 22:22:06

go追风少年欧文:为什么要削游侠 发布于 2019-09-11 22:22:06

cyz604930207:幽灵这一刀直接砍废 5%还能接受 所以现在什么能替代幽灵 刺客? 发布于 2019-09-11 22:21:26

cyz604930207:幽灵这一刀直接砍废 5%还能接受 所以现在什么能替代幽灵 刺客? 发布于 2019-09-11 22:21:26

尖刀下的承诺:为啥削我的胖子 发布于 2019-09-11 22:04:06

尖刀下的承诺:为啥削我的胖子 发布于 2019-09-11 22:04:06

皮卡o超人:我只希望削三枪 发布于 2019-09-11 21:40:36

皮卡o超人:我只希望削三枪 发布于 2019-09-11 21:40:36

再不见风样少年:狗球表示策划司 发布于 2019-09-11 21:12:36

再不见风样少年:狗球表示策划司 发布于 2019-09-11 21:12:36

Nacht_A:这就是你对狗球只字不提,明知环境极差还一个劲削弱的理由?墓碑也被削玩个蛇 发布于 2019-09-11 20:41:06

prince小鬼无敌:讲道理我和负责人想的一样,我是真的没想到弓箭手竟然会输掉投票 发布于 2019-09-11 20:28:06

prince小鬼无敌:讲道理我和负责人想的一样,我是真的没想到弓箭手竟然会输掉投票 发布于 2019-09-11 20:28:06

奶油坦克:只字不提我的幽灵 发布于 2019-09-11 20:25:26

奶油坦克:只字不提我的幽灵 发布于 2019-09-11 20:25:26

滔天巨兽YKY:每个野猪都削弱伤害,佩奇不是又要下水道了我的佩奇三枪啊 发布于 2019-09-11 20:23:16

滔天巨兽YKY:每个野猪都削弱伤害,佩奇不是又要下水道了我的佩奇三枪啊 发布于 2019-09-11 20:23:16

六月香豆瓣酱i:我来总结一下:不听不听,不听不听。 发布于 2019-09-11 20:23:06

六月香豆瓣酱i:我来总结一下:不听不听,不听不听。 发布于 2019-09-11 20:23:06

肥鈍Jack:[News] Balance Update Coming (11/5) - Royal Hogs, Tombstone, Giant and more!
The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect monthly balance updates to keep gameplay fine tuned and as fun as possible.
In this balance update we're taking a look at Royal Hogs, Tombstone, Giant and more!
Watch the quick-look video! Edit: The Royal Ghost is actually getting his Hitpoints decreased by -9% - not -6% as the video states. Apologies for the confusion!
---
Royal Ghost: Hitpoints -9%
The dead king has maintained a high level of performance throughout multiple metas, always floating (GET IT?!) above the acceptable win rate range. Despite counters like Prince, Valkyrie, and Knight having a strong presence in the metagame, Royal Ghost just keeps looking better. A health reduction should help keep him grounded.
Royal Hogs: Damage -6%
The King’s personal pets have slimmed down a little bit! Each Hog had the same in-game Mass as a Hog Rider which made them push defenders out of the way a bit too easily. The lower weight and less damage should rein in the most winning-est win condition in the game.
Inferno Tower: Hitpoints +3%
Classic control-style decks have fallen out of favor recently. The natural predator to Giants, Lava Hounds, and Golems hasn’t been as reliable in a world of Zaps, Electro Wizards, and Electro Dragons. Lasting a bit longer allows the Inferno Tower to deal even more damage.
Skeleton Barrel: Death Damage +62%
Skeleton Barrel deserved a buff, but we didn’t want to encourage more Spell Bait style strategies. Increasing the Death Damage rewards players who can get it to a Tower and increases its defensive value as a blocker. When a huge barrel drops on your head from the sky, it ought to be enough to donk Spear Goblins into the ground... so it will!
Mega Knight: Hit Speed faster 1.8sec -> 1.7sec
Mega Knight is a bit too weak against single targets, we wanted to shore up that weakness without increasing DPS too much. While still countered by smaller Troops like Knight or Valkyrie, this should make the Mega Knight a bit more formidable 1-on-1.
Tombstone: Spawn Speed slower 2.9sec -> 3.1sec. When destroyed, spawned skeletons reduced 4 -> 3
One the linchpins of Beatdown decks like LavaLoon is being able to counter a wide range of punishing attacks with a single 3-cost Tombstone. Being a building up front and a swarm on the backend is very versatile and as a result Tombstone has held a very high win rate across multiple metagames. Reducing the total Skeleton count by 1 should make it less frustrating to handle.
Giant: Hitpoints -2%
For only 5 Elixir, Giant doubles as a powerful tank and a standalone offensive threat. While not overly powerful, Giant does overshadow the more expensive tanks as the centerpiece of multiple decks. This tiny health reduction allows the Tower take 1 less shot to take him down.
Magic Archer: First attack slower
Over the last year or so, the decks that bait out small Spells like Zap or Log have evolved into baiting larger Spells like Fireball. These decks are effective because many cards that die to Fireball have a very high payoff if they survive. Magic Archer is absolutely one of those cards, so we are reducing its initial Hit Speed to give opponents more time to react to his placement whilst reducing his overall DPS.
Cannon Cart: Hit Speed slower 1.2sec -> 1.3sec
The rolling, strolling gun-on-wheels has been the backbone of high-pressure Graveyard decks. With its ability to generate value on defense and become a huge threat on offense, we wanted to slow down its overall DPS. This should make it less appealing against traditional offensive options while keeping its two-way versatility alive.
Dart Goblin: Damage +4%
This narrowly beat an Archers health buff in the Community vote! The little masked goblin is a bit less popular than the sturdier Flying Machine. We felt that Dart Goblin should be a high-risk, high-reward card, so bringing its damage up a smidge should make him a compelling choice against other ranged attackers.
---
Let us know what you think about these changes below!
See you in the Arena,
The Clash Royale Team 发布于 2019-09-11 20:22:56

失泽妮婭:他的意思是别的卡弱了,影响到其他卡自然变强,再削弱其他卡吗 发布于 2019-09-11 20:22:06

第99号飞行员:题主可以转发一下reddit上官方给出的这次平衡性调整每张卡的理由吗? 发布于 2019-09-11 20:21:46

肥鈍Jack:玩家:"看起来你削弱了巨人而不是增强特斯拉或者弓箭手来帮助连弩我不赞同这种做法毕竟除了巨人还有许多肉盾."
Rum Ham:"我原以为大家会给弓箭手投票的 地狱塔的增强以及传统的杂毛套路的回归都会帮助连弩有些职业玩家认为连弩目前趋近于平衡 我不想冒险回到几个月前特斯拉主导的2.9费连弩环境去.”
玩家:"我懂你 但我相信你会在不改变环境的前提下增强特斯拉 如果能重新看到配合特斯拉的旷工或者墓园卡组就好了希望下个月能调整."
Rum Ham:"我保证对连弩没有偏见 如果这个月连弩情况没有好转我们会考虑直接的增强 上个月连弩的胜率在42%左右 情况没有那么糟糕 所以我们担心过度增强 杂毛和地狱塔的增强都会让环境更适合连弩.”

发布于 2019-09-11 20:21:26

肥鈍Jack:玩家:"真棒 你们完全忽视了王子."
Rum Ham:"王子非常的平衡 它的使用率在10%左右 胜率在48% 对于王子和皇家巨人现在的情况我很满意 所以这两张卡目前都没有调整的打算(当然我们每个月都会重新观察).”
发布于 2019-09-11 20:21:16

肥鈍Jack:Rum Ham:"关于炮车我们观察了它搭配墓园或者在其它卡组的情况在墓园卡组中它的胜率为59% 而在其它卡组中胜率也有58% 所以它并不只有在墓园卡组中才强大.”
玩家:"所以你眼中怎么样的胜率才是平衡的? "
Rum Ham:"45%-55%是我们希望看到的 幽灵 炮车 墓碑神箭这个月的胜率都在57%-60%.”
发布于 2019-09-11 20:21:06

肥鈍Jack:Rum Ham:"物理引擎中通过’质量统计’来找出哪些单元可以推动其它单元 每只皇家野猪都有着野猪骑士的质量这就是为什么它们能强行挤开如女武神这样的卡牌 如今把它们的质量减半后它们不再能轻易的挤开大单位的防守了.”
发布于 2019-09-11 20:20:46

肥鈍Jack:玩家:”电车在12月会不会再调整.” Rum Ham:"现在它们的情况挺好 我们会继续观察 电车的使用率虽然低但胜率很高 随着神箭削弱使用率下降电车的使用率或许会上升从而代替神箭在某些卡组的地位.”
发布于 2019-09-11 20:20:46

肥鈍Jack:职业玩家哥布林:"我喜欢这次调整 但3%的血量增强对地狱塔来说微不足道." Rum Ham:"地狱塔不好调整我们尝试增加它的范围 结果发现这过于强大 不要纠结于3% 因为地狱塔的伤害是不断积蓄的(在它攻击的最后一两秒爆发) 哪怕是多存活一秒都可以造成不小伤害.”
职业玩家哥布林:"调整后骷髅气球亡语伤害是108?” Rum Ham:"110 足够秒投矛手.”

发布于 2019-09-11 20:20:36

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